Status Effects

Status Effects are conditions that alter a character's properties or stats, affecting their performance in battle. Status Effects are grouped into two categories:

Elemental - Characters can only be affected by 1 elemental status at a time; any other incoming elemental statuses are ignored.

Standard - Characters may be affected by an unlimited number of standard statuses, which may co-exist with elemental statuses.

Barring a few exceptions, status effects will last indefinitely after being applied and will carry over between battles. Status effects may be removed using certain skills, items, or by using a rest stop.

List of Elemental Status Effects
Acid Burn

Acid burn is caused by corrosive attacks, sapping 3.5% HP per turn and reducing DEF and SDEF by 25%.

Blind

Blind is caused by light-based attacks, causing attacks to occasionally strike allies.

Burn

Burn is caused by fire-based attacks, sapping 3.5% HP per turn and reducing the effectiveness of direct healing effects by 75%.

Frostbite

Frostbite is caused by ice-based attacks, preventing its target from taking any actions. Unlike most status effects, frostbite only lasts for 1 turn, replacing itself with the Soaked status effect.

Paralysis

Paralysis is caused by electric-based attacks, reducing SPD by 25%, as well as preventing the use of VOLT skills.

Sleep

Sleep is usually caused by shadow-based attacks, preventing its target from taking any actions and restoring 10% HP per turn. Sleep only lasts for 2 turns, but may be interrupted upon taking damage.

Soaked

Soaking is caused by water-based attacks, causing special moves to consume twice as much SP and doubling damage from incoming electric-based attacks.

List of Standard Status Effects
Bleeding

Saps 3.5% HP per turn and reduces SATK by 25%.

Fear

Reduces DEF and SDEF by 25%. Boosts SPD by 25%.

Guard

Reduces incoming damage by 50% for 1 turn. Guards are subject to diminishing returns on repeated uses, becoming half as effective each time. A guard blocks a minimum 12.5% of incoming damage. Characters must wait 2 turns for guards to return to full effectiveness.

Stun

Prevents its target from moving. Lasts 1 turn. Characters will receive stun immunity for 5 turns afterwards.''' '''

List of Character-Exclusive Status Effects
Revenant -

Moxie -

Helios Boosters -

Bloodlust -

List of Equipment/Skill Exclusive Status Effects
Ranks -